Commit History

Autor SHA1 Mensaxe Data
  frans 5f4c642eed Include common resources in jar %!s(int64=8) %!d(string=hai) anos
  frans 3f7c80399f Added common game resources %!s(int64=8) %!d(string=hai) anos
  frans 5619290f3b Remove Eclipse config files from repository %!s(int64=8) %!d(string=hai) anos
  frans 7569fa286f Added 'alive' field to Entity2D %!s(int64=8) %!d(string=hai) anos
  Tankernn 4d2b022ab9 Refactoring and move to InternalFile instead of filename %!s(int64=8) %!d(string=hai) anos
  Tankernn 388bc43afd Refactoring and more extensive game template. %!s(int64=8) %!d(string=hai) anos
  Tankernn cd4b7b17df Added simple 2D functionality. %!s(int64=8) %!d(string=hai) anos
  Tankernn b77b344d77 Made it possible to init before constructing game. %!s(int64=8) %!d(string=hai) anos
  Tankernn be8966bcf9 Game Launcher %!s(int64=8) %!d(string=hai) anos
  frans 02a98e853c Refactoring, AABB and loader improvements %!s(int64=8) %!d(string=hai) anos
  frans aa1e055c94 Better AABB handling and improved post-processing. %!s(int64=8) %!d(string=hai) anos
  frans eee4760b28 Models.txt is now models.json %!s(int64=8) %!d(string=hai) anos
  frans ff40e47131 Merged normal-mapped and regular entities. %!s(int64=8) %!d(string=hai) anos
  frans 27d49393f8 Model specification file. NM entity rendering. Files. %!s(int64=8) %!d(string=hai) anos
  Tankernn 1963d5196b Uniforms for everything and lower settings %!s(int64=8) %!d(string=hai) anos
  Tankernn 780ed93201 AABB, particle fix, terrain optimisation %!s(int64=8) %!d(string=hai) anos
  Tankernn 49da4c7ab5 Small improvements %!s(int64=8) %!d(string=hai) anos
  Frans Bergman 39e452622a Automated terrain generation and improved RawModel class. %!s(int64=8) %!d(string=hai) anos
  Tankernn f10ca4fa11 Fixed environment-map rendering. %!s(int64=8) %!d(string=hai) anos
  Tankernn d1a7645c5c Replaced textureIDs with Texture objects. %!s(int64=8) %!d(string=hai) anos
  Tankernn 1d308785c6 Refactored texture package into loader package. %!s(int64=8) %!d(string=hai) anos
  Tankernn 1d994317a4 More refactoring %!s(int64=8) %!d(string=hai) anos
  Tankernn 44a2763a0a Refactoring %!s(int64=8) %!d(string=hai) anos
  Tankernn b58e1b31a2 Shader overhaul and cubemap rendering started %!s(int64=8) %!d(string=hai) anos
  Tankernn 5a8c61acfb Made filenames for DUDV- and normalmaps for water customisable. %!s(int64=8) %!d(string=hai) anos
  Tankernn 5b306416fa Version change to 1.1 %!s(int64=8) %!d(string=hai) anos
  Tankernn 5d69270cf6 Moved resources to separate project %!s(int64=8) %!d(string=hai) anos
  Tankernn 55abd0366d Entity reflection and refraction %!s(int64=8) %!d(string=hai) anos
  Tankernn 862104dd2e Build number in artifact name %!s(int64=8) %!d(string=hai) anos
  Tankernn c1374a8ed1 Finished water rendering and added texture brightness support %!s(int64=8) %!d(string=hai) anos