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- package eu.tankernn.gameEngine;
- import java.io.IOException;
- import java.util.ArrayList;
- import java.util.List;
- import org.lwjgl.opengl.Display;
- import org.lwjgl.opengl.GL30;
- import org.lwjgl.util.vector.Vector4f;
- import eu.tankernn.gameEngine.entities.Camera;
- import eu.tankernn.gameEngine.entities.Entity3D;
- import eu.tankernn.gameEngine.entities.ILight;
- import eu.tankernn.gameEngine.entities.Player;
- import eu.tankernn.gameEngine.entities.projectiles.Projectile;
- import eu.tankernn.gameEngine.environmentMap.EnvironmentMapRenderer;
- import eu.tankernn.gameEngine.loader.textures.Texture;
- import eu.tankernn.gameEngine.particles.ParticleMaster;
- import eu.tankernn.gameEngine.postProcessing.PostProcessor;
- import eu.tankernn.gameEngine.renderEngine.Fbo;
- import eu.tankernn.gameEngine.renderEngine.MasterRenderer;
- import eu.tankernn.gameEngine.renderEngine.MultisampleMultitargetFbo;
- import eu.tankernn.gameEngine.renderEngine.Scene;
- import eu.tankernn.gameEngine.renderEngine.gui.floating.FloatingTexture;
- import eu.tankernn.gameEngine.renderEngine.gui.floating.FloatingTextureRenderer;
- import eu.tankernn.gameEngine.renderEngine.skybox.Skybox;
- import eu.tankernn.gameEngine.renderEngine.water.WaterMaster;
- import eu.tankernn.gameEngine.terrains.TerrainPack;
- import eu.tankernn.gameEngine.util.DistanceSorter;
- import eu.tankernn.gameEngine.util.InternalFile;
- import eu.tankernn.gameEngine.util.MousePicker;
- public class TankernnGame3D extends TankernnGame {
- protected MasterRenderer renderer;
- protected WaterMaster waterMaster;
- protected ParticleMaster particleMaster;
- protected FloatingTextureRenderer floatingRenderer;
- protected PostProcessor postProcessor;
- protected Camera camera;
- protected Skybox sky;
- protected MousePicker picker;
- protected List<Entity3D> entities = new ArrayList<>();
- protected List<Projectile> projectiles = new ArrayList<>();
- protected List<ILight> lights = new ArrayList<>();
- protected List<FloatingTexture> floatTextures = new ArrayList<>();
- protected TerrainPack terrainPack;
- protected Player player;
-
- private MultisampleMultitargetFbo multisampleFbo = new MultisampleMultitargetFbo(Display.getWidth(),
- Display.getHeight());
- private Fbo outputFbo = new Fbo(Display.getWidth(), Display.getHeight(), Fbo.DEPTH_TEXTURE),
- outputFbo2 = new Fbo(Display.getWidth(), Display.getHeight(), Fbo.DEPTH_TEXTURE);
-
- public TankernnGame3D(String name, String[] dayTextures, String[] nightTextures) {
- super(name);
- try {
- loader.readModelSpecification(new InternalFile("models.json"));
- } catch (IOException e) {
- e.printStackTrace();
- }
- this.sky = new Skybox(loader, Texture.newCubeMap(InternalFile.fromFilenames("skybox", dayTextures, "png"), 400),
- Texture.newCubeMap(InternalFile.fromFilenames("skybox", nightTextures, "png"), 400), 400);
- }
- public void update() {
- super.update();
- entities.forEach(Entity3D::update);
- entities.removeIf(Entity3D::isDead);
-
- projectiles.forEach(Projectile::update);
- projectiles.removeIf(Projectile::isDead);
- projectiles.forEach((p) -> p.checkCollision(entities));
-
- player.move();
- picker.update(terrainPack, entities, guiMaster.getGuis());
- camera.update();
- terrainPack.update(player);
- particleMaster.update(camera);
- DistanceSorter.sort(lights, camera);
-
- audioMaster.setListenerPosition(player.getPosition());
- }
-
- protected void preRender() {
-
- }
-
- protected void render() {
- Scene scene = new Scene(entities, terrainPack, lights, camera, sky);
- EnvironmentMapRenderer.renderEnvironmentMap(scene.getEnvironmentMap(), scene, player.getPosition(), renderer);
- waterMaster.renderBuffers(renderer, scene);
- multisampleFbo.bindFrameBuffer();
- renderer.renderScene(scene, new Vector4f(0, 1, 0, Float.MAX_VALUE));
- waterMaster.renderWater(camera, lights);
- particleMaster.renderParticles(camera);
- floatingRenderer.render(floatTextures, camera);
- }
-
- protected void postRender() {
- multisampleFbo.unbindFrameBuffer();
- multisampleFbo.resolveToFbo(GL30.GL_COLOR_ATTACHMENT0, outputFbo);
- multisampleFbo.resolveToFbo(GL30.GL_COLOR_ATTACHMENT1, outputFbo2);
- postProcessor.doPostProcessing(outputFbo.getColourTexture(), outputFbo2.getColourTexture());
- super.render();
- }
-
- public void fullRender() {
- this.preRender();
- this.render();
- this.postRender();
- }
- public void cleanUp() {
- super.cleanUp();
- terrainPack.finalize();
- particleMaster.finalize();
- postProcessor.finalize();
- waterMaster.finalize();
- multisampleFbo.finalize();
- outputFbo.finalize();
- outputFbo2.finalize();
- renderer.finalize();
- }
- public List<Entity3D> getEntities() {
- return entities;
- }
- }
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