TankernnGame3D.java 4.5 KB

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  1. package eu.tankernn.gameEngine;
  2. import java.io.IOException;
  3. import java.util.ArrayList;
  4. import java.util.List;
  5. import org.lwjgl.opengl.Display;
  6. import org.lwjgl.opengl.GL30;
  7. import org.lwjgl.util.vector.Vector4f;
  8. import eu.tankernn.gameEngine.entities.Camera;
  9. import eu.tankernn.gameEngine.entities.Entity3D;
  10. import eu.tankernn.gameEngine.entities.ILight;
  11. import eu.tankernn.gameEngine.entities.Player;
  12. import eu.tankernn.gameEngine.entities.projectiles.Projectile;
  13. import eu.tankernn.gameEngine.environmentMap.EnvironmentMapRenderer;
  14. import eu.tankernn.gameEngine.loader.textures.Texture;
  15. import eu.tankernn.gameEngine.particles.ParticleMaster;
  16. import eu.tankernn.gameEngine.postProcessing.PostProcessor;
  17. import eu.tankernn.gameEngine.renderEngine.Fbo;
  18. import eu.tankernn.gameEngine.renderEngine.MasterRenderer;
  19. import eu.tankernn.gameEngine.renderEngine.MultisampleMultitargetFbo;
  20. import eu.tankernn.gameEngine.renderEngine.Scene;
  21. import eu.tankernn.gameEngine.renderEngine.gui.floating.FloatingTexture;
  22. import eu.tankernn.gameEngine.renderEngine.gui.floating.FloatingTextureRenderer;
  23. import eu.tankernn.gameEngine.renderEngine.skybox.Skybox;
  24. import eu.tankernn.gameEngine.renderEngine.water.WaterMaster;
  25. import eu.tankernn.gameEngine.terrains.TerrainPack;
  26. import eu.tankernn.gameEngine.util.DistanceSorter;
  27. import eu.tankernn.gameEngine.util.InternalFile;
  28. import eu.tankernn.gameEngine.util.MousePicker;
  29. public class TankernnGame3D extends TankernnGame {
  30. protected MasterRenderer renderer;
  31. protected WaterMaster waterMaster;
  32. protected ParticleMaster particleMaster;
  33. protected FloatingTextureRenderer floatingRenderer;
  34. protected PostProcessor postProcessor;
  35. protected Camera camera;
  36. protected Skybox sky;
  37. protected MousePicker picker;
  38. protected List<Entity3D> entities = new ArrayList<>();
  39. protected List<Projectile> projectiles = new ArrayList<>();
  40. protected List<ILight> lights = new ArrayList<>();
  41. protected List<FloatingTexture> floatTextures = new ArrayList<>();
  42. protected TerrainPack terrainPack;
  43. protected Player player;
  44. private MultisampleMultitargetFbo multisampleFbo = new MultisampleMultitargetFbo(Display.getWidth(),
  45. Display.getHeight());
  46. private Fbo outputFbo = new Fbo(Display.getWidth(), Display.getHeight(), Fbo.DEPTH_TEXTURE),
  47. outputFbo2 = new Fbo(Display.getWidth(), Display.getHeight(), Fbo.DEPTH_TEXTURE);
  48. public TankernnGame3D(String name, String[] dayTextures, String[] nightTextures) {
  49. super(name);
  50. try {
  51. loader.readModelSpecification(new InternalFile("models.json"));
  52. } catch (IOException e) {
  53. e.printStackTrace();
  54. }
  55. this.sky = new Skybox(loader, Texture.newCubeMap(InternalFile.fromFilenames("skybox", dayTextures, "png"), 400),
  56. Texture.newCubeMap(InternalFile.fromFilenames("skybox", nightTextures, "png"), 400), 400);
  57. }
  58. public void update() {
  59. super.update();
  60. entities.forEach(Entity3D::update);
  61. entities.removeIf(Entity3D::isDead);
  62. projectiles.forEach(Projectile::update);
  63. projectiles.removeIf(Projectile::isDead);
  64. projectiles.forEach((p) -> p.checkCollision(entities));
  65. player.move();
  66. picker.update(terrainPack, entities, guiMaster.getGuis());
  67. camera.update();
  68. terrainPack.update(player);
  69. particleMaster.update(camera);
  70. DistanceSorter.sort(lights, camera);
  71. audioMaster.setListenerPosition(player.getPosition());
  72. }
  73. protected void preRender() {
  74. }
  75. protected void render() {
  76. Scene scene = new Scene(entities, terrainPack, lights, camera, sky);
  77. EnvironmentMapRenderer.renderEnvironmentMap(scene.getEnvironmentMap(), scene, player.getPosition(), renderer);
  78. waterMaster.renderBuffers(renderer, scene);
  79. multisampleFbo.bindFrameBuffer();
  80. renderer.renderScene(scene, new Vector4f(0, 1, 0, Float.MAX_VALUE));
  81. waterMaster.renderWater(camera, lights);
  82. particleMaster.renderParticles(camera);
  83. floatingRenderer.render(floatTextures, camera);
  84. }
  85. protected void postRender() {
  86. multisampleFbo.unbindFrameBuffer();
  87. multisampleFbo.resolveToFbo(GL30.GL_COLOR_ATTACHMENT0, outputFbo);
  88. multisampleFbo.resolveToFbo(GL30.GL_COLOR_ATTACHMENT1, outputFbo2);
  89. postProcessor.doPostProcessing(outputFbo.getColourTexture(), outputFbo2.getColourTexture());
  90. super.render();
  91. }
  92. public void fullRender() {
  93. this.preRender();
  94. this.render();
  95. this.postRender();
  96. }
  97. public void cleanUp() {
  98. super.cleanUp();
  99. terrainPack.finalize();
  100. particleMaster.finalize();
  101. postProcessor.finalize();
  102. waterMaster.finalize();
  103. multisampleFbo.finalize();
  104. outputFbo.finalize();
  105. outputFbo2.finalize();
  106. renderer.finalize();
  107. }
  108. public List<Entity3D> getEntities() {
  109. return entities;
  110. }
  111. }