TankernnGame3D.java 5.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173
  1. package eu.tankernn.gameEngine;
  2. import java.io.IOException;
  3. import java.util.Collection;
  4. import java.util.stream.Collectors;
  5. import org.lwjgl.opengl.Display;
  6. import org.lwjgl.opengl.GL30;
  7. import org.lwjgl.util.vector.Vector4f;
  8. import eu.tankernn.gameEngine.entities.Camera;
  9. import eu.tankernn.gameEngine.entities.Entity3D;
  10. import eu.tankernn.gameEngine.entities.EntityState;
  11. import eu.tankernn.gameEngine.entities.GameContext;
  12. import eu.tankernn.gameEngine.environmentMap.EnvironmentMapRenderer;
  13. import eu.tankernn.gameEngine.loader.Loader;
  14. import eu.tankernn.gameEngine.loader.models.AABB;
  15. import eu.tankernn.gameEngine.loader.textures.Texture;
  16. import eu.tankernn.gameEngine.particles.ParticleMaster;
  17. import eu.tankernn.gameEngine.postProcessing.PostProcessor;
  18. import eu.tankernn.gameEngine.renderEngine.DisplayManager;
  19. import eu.tankernn.gameEngine.renderEngine.Fbo;
  20. import eu.tankernn.gameEngine.renderEngine.MasterRenderer;
  21. import eu.tankernn.gameEngine.renderEngine.MultisampleMultitargetFbo;
  22. import eu.tankernn.gameEngine.renderEngine.Scene;
  23. import eu.tankernn.gameEngine.renderEngine.gui.floating.FloatingTextureRenderer;
  24. import eu.tankernn.gameEngine.renderEngine.skybox.Skybox;
  25. import eu.tankernn.gameEngine.renderEngine.water.WaterMaster;
  26. import eu.tankernn.gameEngine.terrains.TerrainPack;
  27. import eu.tankernn.gameEngine.util.DistanceSorter;
  28. import eu.tankernn.gameEngine.util.InternalFile;
  29. import eu.tankernn.gameEngine.util.MousePicker;
  30. public class TankernnGame3D extends TankernnGame {
  31. protected MasterRenderer renderer;
  32. protected WaterMaster waterMaster;
  33. protected ParticleMaster particleMaster;
  34. protected FloatingTextureRenderer floatingRenderer;
  35. protected PostProcessor postProcessor;
  36. protected Camera camera;
  37. protected Skybox sky;
  38. protected MousePicker picker;
  39. protected World world;
  40. protected Entity3D player;
  41. private MultisampleMultitargetFbo multisampleFbo = new MultisampleMultitargetFbo(Display.getWidth(),
  42. Display.getHeight());
  43. private Fbo outputFbo = new Fbo(Display.getWidth(), Display.getHeight(), Fbo.DEPTH_TEXTURE),
  44. outputFbo2 = new Fbo(Display.getWidth(), Display.getHeight(), Fbo.DEPTH_TEXTURE);
  45. public TankernnGame3D(String name, String[] dayTextures, String[] nightTextures) {
  46. super(name);
  47. try {
  48. loader.readModelSpecification(new InternalFile("models.json"));
  49. } catch (IOException e) {
  50. e.printStackTrace();
  51. }
  52. this.sky = new Skybox(loader, Texture.newCubeMap(InternalFile.fromFilenames("skybox", dayTextures, "png"), 400),
  53. Texture.newCubeMap(InternalFile.fromFilenames("skybox", nightTextures, "png"), 400), 400);
  54. }
  55. public void update() {
  56. super.update();
  57. while (player == null)
  58. try {
  59. Thread.sleep(100);
  60. } catch (InterruptedException e) {
  61. e.printStackTrace();
  62. }
  63. GameContext ctx = new GameContext(true, DisplayManager.getFrameTimeSeconds(),
  64. world.getEntities().values().stream().map(Entity3D::getState).collect(Collectors.toSet())) {
  65. @Override
  66. public float getTerrainHeight(float x, float z) {
  67. return getTerrain().getTerrainHeightByWorldPos(x, z);
  68. }
  69. @Override
  70. public float getHeight(int entityId) {
  71. return world.getEntities().get(entityId).getHeight();
  72. }
  73. @Override
  74. public AABB getBoundingBox(int entityId) {
  75. return world.getEntities().get(entityId).getBoundingBox();
  76. }
  77. @Override
  78. public EntityState getEntity(int id) {
  79. return world.getEntities().get(id).getState();
  80. }
  81. };
  82. world.update(ctx);
  83. picker.update(world.getTerrainPack(), world.getEntities().values(), guiMaster.getGuis());
  84. camera.update();
  85. world.getTerrainPack().update(player);
  86. particleMaster.update(camera);
  87. DistanceSorter.sort(world.getLights(), camera);
  88. audioMaster.setListenerPosition(player.getPosition());
  89. }
  90. protected void preRender() {
  91. }
  92. protected void render() {
  93. Scene scene = new Scene(world.getEntities().values(), world.getTerrainPack(), world.getLights(), camera, sky);
  94. EnvironmentMapRenderer.renderEnvironmentMap(scene.getEnvironmentMap(), scene, player.getPosition(), renderer);
  95. waterMaster.renderBuffers(renderer, scene);
  96. multisampleFbo.bindFrameBuffer();
  97. renderer.renderScene(scene, new Vector4f(0, 1, 0, Float.MAX_VALUE));
  98. waterMaster.renderWater(camera, world.getLights());
  99. particleMaster.renderParticles(camera);
  100. floatingRenderer.render(world.getFloatTextures(), camera);
  101. }
  102. protected void postRender() {
  103. multisampleFbo.unbindFrameBuffer();
  104. multisampleFbo.resolveToFbo(GL30.GL_COLOR_ATTACHMENT0, outputFbo);
  105. multisampleFbo.resolveToFbo(GL30.GL_COLOR_ATTACHMENT1, outputFbo2);
  106. postProcessor.doPostProcessing(outputFbo.getColourTexture(), outputFbo2.getColourTexture());
  107. super.render();
  108. }
  109. public void fullRender() {
  110. this.preRender();
  111. this.render();
  112. this.postRender();
  113. }
  114. public void cleanUp() {
  115. super.cleanUp();
  116. world.finalize();
  117. particleMaster.finalize();
  118. postProcessor.finalize();
  119. waterMaster.finalize();
  120. multisampleFbo.finalize();
  121. outputFbo.finalize();
  122. outputFbo2.finalize();
  123. renderer.finalize();
  124. }
  125. public Collection<Entity3D> getEntities() {
  126. return world.getEntities().values();
  127. }
  128. public Loader getLoader() {
  129. return loader;
  130. }
  131. public TerrainPack getTerrain() {
  132. return world.getTerrainPack();
  133. }
  134. public World getWorld() {
  135. return world;
  136. }
  137. public Entity3D getPlayer() {
  138. return player;
  139. }
  140. }