import yaml import _thread from . import server import time def main_loop(): for player in list(server.players.values()): player.update() time.sleep(100) if __name__ == '__main__': config = yaml.load(open("config/game.yaml"))['game'] def run(*args): server.run_server(config) print("Websocket thread terminated.") _thread.start_new_thread(run, ()) while 1: main_loop()