keymap.c 19 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "bootloader.h"
  3. #ifdef PROTOCOL_LUFA
  4. #include "lufa.h"
  5. #include "split_util.h"
  6. #endif
  7. #ifdef AUDIO_ENABLE
  8. #include "audio.h"
  9. #endif
  10. #ifdef SSD1306OLED
  11. #include "ssd1306.h"
  12. #endif
  13. extern keymap_config_t keymap_config;
  14. #ifdef RGBLIGHT_ENABLE
  15. //Following line allows macro to read current RGB settings
  16. extern rgblight_config_t rgblight_config;
  17. #endif
  18. extern uint8_t is_master;
  19. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  20. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  21. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  22. // entirely and just use numbers.
  23. enum layer_number {
  24. _QWERTY = 0,
  25. _COLEMAK,
  26. _DVORAK,
  27. _LOWER,
  28. _RAISE,
  29. _ADJUST
  30. };
  31. enum custom_keycodes {
  32. QWERTY = SAFE_RANGE,
  33. COLEMAK,
  34. DVORAK,
  35. LOWER,
  36. RAISE,
  37. ADJUST,
  38. BACKLIT,
  39. EISU,
  40. KANA,
  41. RGBRST
  42. };
  43. enum macro_keycodes {
  44. KC_SAMPLEMACRO,
  45. };
  46. //Macros
  47. #define M_SAMPLE M(KC_SAMPLEMACRO)
  48. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  49. /* Qwerty
  50. * ,-----------------------------------------. ,-----------------------------------------.
  51. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
  52. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  53. * | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' |
  54. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  55. * | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter |
  56. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  57. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  58. * `-------------------------------------------------------------------------------------------------'
  59. */
  60. [_QWERTY] = LAYOUT( \
  61. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  62. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  63. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  64. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  65. ),
  66. /* Colemak
  67. * ,-----------------------------------------. ,-----------------------------------------.
  68. * | Tab | Q | W | F | P | G | | J | L | U | Y | ; | Bksp |
  69. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  70. * | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' |
  71. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  72. * | Shift| Z | X | C | V | B | | K | M | , | . | / |Enter |
  73. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  74. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  75. * `-------------------------------------------------------------------------------------------------'
  76. */
  77. [_COLEMAK] = LAYOUT( \
  78. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
  79. KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
  80. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  81. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  82. ),
  83. /* Dvorak
  84. * ,-----------------------------------------. ,-----------------------------------------.
  85. * | Tab | ' | , | . | P | Y | | F | G | C | R | L | Bksp |
  86. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  87. * | Ctrl | A | O | E | U | I | | D | H | T | N | S | / |
  88. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  89. * | Shift| ; | Q | J | K | X | | B | M | W | V | Z |Enter |
  90. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  91. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  92. * `-------------------------------------------------------------------------------------------------'
  93. */
  94. [_DVORAK] = LAYOUT( \
  95. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
  96. KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
  97. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
  98. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  99. ),
  100. /* Lower
  101. * ,-----------------------------------------. ,-----------------------------------------.
  102. * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | Del |
  103. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  104. * | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
  105. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  106. * | | F7 | F8 | F9 | F10 | F11 | | F12 | | PrSc | Home | End | |
  107. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  108. * | | | | | | | | | | | Next | Vol- | Vol+ | Play |
  109. * `-------------------------------------------------------------------------------------------------'
  110. */
  111. [_LOWER] = LAYOUT( \
  112. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
  113. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  114. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, KC_HOME, KC_END, _______, \
  115. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  116. ),
  117. /* Raise
  118. * ,-----------------------------------------. ,-----------------------------------------.
  119. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
  120. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  121. * | | F1 | F2 | F3 | F4 | F5 | | F6 | - | = | [ | ] | \ |
  122. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  123. * | | F7 | F8 | F9 | F10 | F11 | | F12 | | PrSc |PageDn|PageUp| |
  124. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  125. * | | | | | | | | | | | Next | Vol- | Vol+ | Play |
  126. * `-------------------------------------------------------------------------------------------------'
  127. */
  128. [_RAISE] = LAYOUT( \
  129. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  130. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
  131. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, KC_PGDN, KC_PGUP, _______, \
  132. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  133. ),
  134. /* Adjust (Lower + Raise)
  135. * ,-----------------------------------------. ,-----------------------------------------.
  136. * | | Reset| | | | | | | | | | | |
  137. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  138. * | |Aud on|Audoff|MU TOG|MU MOD| Mac | | Win |Qwerty|Colemk|Dvorak| | |
  139. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  140. * | |CK TOG|CK RST| CK UP|CK DWN| | | | |RGB ON| HUE+ | SAT+ | VAL+ |
  141. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  142. * | | | | | | | | | | | MODE | HUE- | SAT- | VAL- |
  143. * `-------------------------------------------------------------------------------------------------'
  144. */
  145. [_ADJUST] = LAYOUT( \
  146. _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  147. _______, AU_ON, AU_OFF, MU_TOG, MU_MOD, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
  148. _______, CK_TOGG, CK_RST, CK_UP, CK_DOWN, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
  149. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD \
  150. )
  151. };
  152. #ifdef AUDIO_ENABLE
  153. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  154. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  155. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  156. float tone_plover[][2] = SONG(PLOVER_SOUND);
  157. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  158. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  159. #endif
  160. // define variables for reactive RGB
  161. bool TOG_STATUS = false;
  162. int RGB_current_mode;
  163. void persistent_default_layer_set(uint16_t default_layer) {
  164. eeconfig_update_default_layer(default_layer);
  165. default_layer_set(default_layer);
  166. }
  167. // Setting ADJUST layer RGB back to default
  168. void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  169. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  170. #ifdef RGBLIGHT_ENABLE
  171. //rgblight_mode(RGB_current_mode);
  172. #endif
  173. layer_on(layer3);
  174. } else {
  175. layer_off(layer3);
  176. }
  177. }
  178. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  179. switch (keycode) {
  180. case QWERTY:
  181. if (record->event.pressed) {
  182. #ifdef AUDIO_ENABLE
  183. PLAY_SONG(tone_qwerty);
  184. #endif
  185. persistent_default_layer_set(1UL<<_QWERTY);
  186. }
  187. return false;
  188. break;
  189. case COLEMAK:
  190. if (record->event.pressed) {
  191. #ifdef AUDIO_ENABLE
  192. PLAY_SONG(tone_colemak);
  193. #endif
  194. persistent_default_layer_set(1UL<<_COLEMAK);
  195. }
  196. return false;
  197. break;
  198. case DVORAK:
  199. if (record->event.pressed) {
  200. #ifdef AUDIO_ENABLE
  201. PLAY_SONG(tone_dvorak);
  202. #endif
  203. persistent_default_layer_set(1UL<<_DVORAK);
  204. }
  205. return false;
  206. break;
  207. case LOWER:
  208. if (record->event.pressed) {
  209. //not sure how to have keyboard check mode and set it to a variable, so my work around
  210. //uses another variable that would be set to true after the first time a reactive key is pressed.
  211. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  212. } else {
  213. TOG_STATUS = !TOG_STATUS;
  214. #ifdef RGBLIGHT_ENABLE
  215. //rgblight_mode(RGBLIGHT_MODE_SNAKE + 1);
  216. #endif
  217. }
  218. layer_on(_LOWER);
  219. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  220. } else {
  221. #ifdef RGBLIGHT_ENABLE
  222. //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  223. #endif
  224. TOG_STATUS = false;
  225. layer_off(_LOWER);
  226. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  227. }
  228. return false;
  229. break;
  230. case RAISE:
  231. if (record->event.pressed) {
  232. //not sure how to have keyboard check mode and set it to a variable, so my work around
  233. //uses another variable that would be set to true after the first time a reactive key is pressed.
  234. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  235. } else {
  236. TOG_STATUS = !TOG_STATUS;
  237. #ifdef RGBLIGHT_ENABLE
  238. //rgblight_mode(RGBLIGHT_MODE_SNAKE);
  239. #endif
  240. }
  241. layer_on(_RAISE);
  242. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  243. } else {
  244. #ifdef RGBLIGHT_ENABLE
  245. //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  246. #endif
  247. layer_off(_RAISE);
  248. TOG_STATUS = false;
  249. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  250. }
  251. return false;
  252. break;
  253. case ADJUST:
  254. if (record->event.pressed) {
  255. layer_on(_ADJUST);
  256. } else {
  257. layer_off(_ADJUST);
  258. }
  259. return false;
  260. break;
  261. //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
  262. case RGB_MOD:
  263. #ifdef RGBLIGHT_ENABLE
  264. if (record->event.pressed) {
  265. rgblight_mode(RGB_current_mode);
  266. rgblight_step();
  267. RGB_current_mode = rgblight_config.mode;
  268. }
  269. #endif
  270. return false;
  271. break;
  272. case EISU:
  273. if (record->event.pressed) {
  274. if(keymap_config.swap_lalt_lgui==false){
  275. register_code(KC_LANG2);
  276. }else{
  277. SEND_STRING(SS_LALT("`"));
  278. }
  279. } else {
  280. unregister_code(KC_LANG2);
  281. }
  282. return false;
  283. break;
  284. case KANA:
  285. if (record->event.pressed) {
  286. if(keymap_config.swap_lalt_lgui==false){
  287. register_code(KC_LANG1);
  288. }else{
  289. SEND_STRING(SS_LALT("`"));
  290. }
  291. } else {
  292. unregister_code(KC_LANG1);
  293. }
  294. return false;
  295. break;
  296. case RGBRST:
  297. #ifdef RGBLIGHT_ENABLE
  298. if (record->event.pressed) {
  299. eeconfig_update_rgblight_default();
  300. rgblight_enable();
  301. RGB_current_mode = rgblight_config.mode;
  302. }
  303. #endif
  304. break;
  305. }
  306. return true;
  307. }
  308. void matrix_init_user(void) {
  309. #ifdef AUDIO_ENABLE
  310. startup_user();
  311. #endif
  312. #ifdef RGBLIGHT_ENABLE
  313. RGB_current_mode = rgblight_config.mode;
  314. #endif
  315. //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
  316. #ifdef SSD1306OLED
  317. iota_gfx_init(!has_usb()); // turns on the display
  318. #endif
  319. }
  320. #ifdef AUDIO_ENABLE
  321. void startup_user()
  322. {
  323. _delay_ms(50); // gets rid of tick
  324. }
  325. void shutdown_user()
  326. {
  327. _delay_ms(150);
  328. stop_all_notes();
  329. }
  330. void music_on_user(void)
  331. {
  332. music_scale_user();
  333. }
  334. void music_scale_user(void)
  335. {
  336. PLAY_SONG(music_scale);
  337. }
  338. #endif
  339. //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
  340. #ifdef SSD1306OLED
  341. void matrix_scan_user(void) {
  342. iota_gfx_task(); // this is what updates the display continuously
  343. }
  344. void matrix_update(struct CharacterMatrix *dest,
  345. const struct CharacterMatrix *source) {
  346. if (memcmp(dest->display, source->display, sizeof(dest->display))) {
  347. memcpy(dest->display, source->display, sizeof(dest->display));
  348. dest->dirty = true;
  349. }
  350. }
  351. //assign the right code to your layers for OLED display
  352. #define L_BASE 0
  353. #define L_LOWER (1<<_LOWER)
  354. #define L_RAISE (1<<_RAISE)
  355. #define L_ADJUST (1<<_ADJUST)
  356. #define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
  357. static void render_logo(struct CharacterMatrix *matrix) {
  358. static char logo[]={
  359. 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
  360. 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
  361. 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
  362. 0};
  363. matrix_write(matrix, logo);
  364. //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
  365. }
  366. void render_status(struct CharacterMatrix *matrix) {
  367. // Render to mode icon
  368. static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
  369. if(keymap_config.swap_lalt_lgui==false){
  370. matrix_write(matrix, logo[0][0]);
  371. matrix_write_P(matrix, PSTR("\n"));
  372. matrix_write(matrix, logo[0][1]);
  373. }else{
  374. matrix_write(matrix, logo[1][0]);
  375. matrix_write_P(matrix, PSTR("\n"));
  376. matrix_write(matrix, logo[1][1]);
  377. }
  378. // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  379. char buf[40];
  380. snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
  381. matrix_write_P(matrix, PSTR("\nLayer: "));
  382. switch (layer_state) {
  383. case L_BASE:
  384. matrix_write_P(matrix, PSTR("Default"));
  385. break;
  386. case L_RAISE:
  387. matrix_write_P(matrix, PSTR("Raise"));
  388. break;
  389. case L_LOWER:
  390. matrix_write_P(matrix, PSTR("Lower"));
  391. break;
  392. case L_ADJUST:
  393. case L_ADJUST_TRI:
  394. matrix_write_P(matrix, PSTR("Adjust"));
  395. break;
  396. default:
  397. matrix_write(matrix, buf);
  398. }
  399. // Host Keyboard LED Status
  400. char led[40];
  401. snprintf(led, sizeof(led), "\n%s %s %s",
  402. (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
  403. (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
  404. (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
  405. matrix_write(matrix, led);
  406. }
  407. void iota_gfx_task_user(void) {
  408. struct CharacterMatrix matrix;
  409. #if DEBUG_TO_SCREEN
  410. if (debug_enable) {
  411. return;
  412. }
  413. #endif
  414. matrix_clear(&matrix);
  415. if(is_master){
  416. render_status(&matrix);
  417. }else{
  418. render_logo(&matrix);
  419. }
  420. matrix_update(&display, &matrix);
  421. }
  422. #endif