visualizer.c 12 KB

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  1. /*
  2. Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. // Currently we are assuming that both the backlight and LCD are enabled
  15. // But it's entirely possible to write a custom visualizer that use only
  16. // one of them
  17. #ifndef LCD_BACKLIGHT_ENABLE
  18. #error This visualizer needs that LCD backlight is enabled
  19. #endif
  20. #ifndef LCD_ENABLE
  21. #error This visualizer needs that LCD is enabled
  22. #endif
  23. #include "visualizer.h"
  24. #include "visualizer_keyframes.h"
  25. #include "lcd_keyframes.h"
  26. #include "lcd_backlight_keyframes.h"
  27. #include "system/serial_link.h"
  28. #include "resources/resources.h"
  29. static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
  30. static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
  31. static const uint32_t led_emulation_colors[4] = {
  32. LCD_COLOR(0, 0, 0),
  33. LCD_COLOR(255, 255, 255),
  34. LCD_COLOR(84, 255, 255),
  35. LCD_COLOR(168, 255, 255),
  36. };
  37. static uint32_t next_led_target_color = 0;
  38. typedef enum {
  39. LCD_STATE_INITIAL,
  40. LCD_STATE_LAYER_BITMAP,
  41. LCD_STATE_BITMAP_AND_LEDS,
  42. } lcd_state_t;
  43. static lcd_state_t lcd_state = LCD_STATE_INITIAL;
  44. typedef struct {
  45. uint8_t led_on;
  46. uint8_t led1;
  47. uint8_t led2;
  48. uint8_t led3;
  49. } visualizer_user_data_t;
  50. // Don't access from visualization function, use the visualizer state instead
  51. static visualizer_user_data_t user_data_keyboard = {
  52. .led_on = 0,
  53. .led1 = LED_BRIGHTNESS_HI,
  54. .led2 = LED_BRIGHTNESS_HI,
  55. .led3 = LED_BRIGHTNESS_HI,
  56. };
  57. _Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE,
  58. "Please increase the VISUALIZER_USER_DATA_SIZE");
  59. // Feel free to modify the animations below, or even add new ones if needed
  60. // Don't worry, if the startup animation is long, you can use the keyboard like normal
  61. // during that time
  62. static keyframe_animation_t startup_animation = {
  63. .num_frames = 2,
  64. .loop = false,
  65. .frame_lengths = {0, gfxMillisecondsToTicks(10000), 0},
  66. .frame_functions = {
  67. lcd_keyframe_draw_logo,
  68. backlight_keyframe_animate_color,
  69. },
  70. };
  71. // The color animation animates the LCD color when you change layers
  72. static keyframe_animation_t one_led_color = {
  73. .num_frames = 1,
  74. .loop = false,
  75. .frame_lengths = {gfxMillisecondsToTicks(0)},
  76. .frame_functions = {backlight_keyframe_set_color},
  77. };
  78. bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) {
  79. uint32_t temp = next_led_target_color;
  80. next_led_target_color = state->target_lcd_color;
  81. state->target_lcd_color = temp;
  82. return false;
  83. }
  84. // The color animation animates the LCD color when you change layers
  85. static keyframe_animation_t two_led_colors = {
  86. .num_frames = 2,
  87. .loop = true,
  88. .frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)},
  89. .frame_functions = {backlight_keyframe_set_color, swap_led_target_color},
  90. };
  91. // The LCD animation alternates between the layer name display and a
  92. // bitmap that displays all active layers
  93. static keyframe_animation_t lcd_bitmap_animation = {
  94. .num_frames = 1,
  95. .loop = false,
  96. .frame_lengths = {gfxMillisecondsToTicks(0)},
  97. .frame_functions = {lcd_keyframe_display_layer_bitmap},
  98. };
  99. static keyframe_animation_t lcd_bitmap_leds_animation = {
  100. .num_frames = 2,
  101. .loop = true,
  102. .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
  103. .frame_functions = {lcd_keyframe_display_layer_bitmap, lcd_keyframe_display_led_states},
  104. };
  105. static keyframe_animation_t suspend_animation = {
  106. .num_frames = 4,
  107. .loop = false,
  108. .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0, 0},
  109. .frame_functions = {
  110. lcd_keyframe_display_layer_text,
  111. backlight_keyframe_animate_color,
  112. lcd_keyframe_disable,
  113. backlight_keyframe_disable,
  114. },
  115. };
  116. static keyframe_animation_t resume_animation = {
  117. .num_frames = 4,
  118. .loop = false,
  119. .frame_lengths = {0, 0, 0, gfxMillisecondsToTicks(10000), 0},
  120. .frame_functions = {
  121. lcd_keyframe_enable,
  122. backlight_keyframe_enable,
  123. lcd_keyframe_draw_logo,
  124. backlight_keyframe_animate_color,
  125. },
  126. };
  127. void initialize_user_visualizer(visualizer_state_t* state) {
  128. // The brightness will be dynamically adjustable in the future
  129. // But for now, change it here.
  130. lcd_backlight_brightness(130);
  131. state->current_lcd_color = initial_color;
  132. state->target_lcd_color = logo_background_color;
  133. lcd_state = LCD_STATE_INITIAL;
  134. start_keyframe_animation(&startup_animation);
  135. }
  136. static const uint32_t red;
  137. static const uint32_t green;
  138. static const uint32_t blue;
  139. inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) {
  140. return user_data->led_on & (1u << num);
  141. }
  142. static uint8_t get_led_index_master(visualizer_user_data_t* user_data) {
  143. for (int i=0; i < 3; i++) {
  144. if (is_led_on(user_data, i)) {
  145. return i + 1;
  146. }
  147. }
  148. return 0;
  149. }
  150. static uint8_t get_led_index_slave(visualizer_user_data_t* user_data) {
  151. uint8_t master_index = get_led_index_master(user_data);
  152. if (master_index!=0) {
  153. for (int i=master_index; i < 3; i++) {
  154. if (is_led_on(user_data, i)) {
  155. return i + 1;
  156. }
  157. }
  158. }
  159. return 0;
  160. }
  161. static uint8_t get_secondary_led_index(visualizer_user_data_t* user_data) {
  162. if (is_led_on(user_data, 0) &&
  163. is_led_on(user_data, 1) &&
  164. is_led_on(user_data, 2)) {
  165. return 3;
  166. }
  167. return 0;
  168. }
  169. static uint8_t get_brightness(visualizer_user_data_t* user_data, uint8_t index) {
  170. switch (index) {
  171. case 1:
  172. return user_data->led1;
  173. case 2:
  174. return user_data->led2;
  175. case 3:
  176. return user_data->led3;
  177. }
  178. return 0;
  179. }
  180. static void update_emulated_leds(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
  181. visualizer_user_data_t* user_data_new = (visualizer_user_data_t*)state->status.user_data;
  182. visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status->user_data;
  183. uint8_t new_index;
  184. uint8_t old_index;
  185. if (is_serial_link_master()) {
  186. new_index = get_led_index_master(user_data_new);
  187. old_index = get_led_index_master(user_data_old);
  188. }
  189. else {
  190. new_index = get_led_index_slave(user_data_new);
  191. old_index = get_led_index_slave(user_data_old);
  192. }
  193. uint8_t new_secondary_index = get_secondary_led_index(user_data_new);
  194. uint8_t old_secondary_index = get_secondary_led_index(user_data_old);
  195. uint8_t old_brightness = get_brightness(user_data_old, old_index);
  196. uint8_t new_brightness = get_brightness(user_data_new, new_index);
  197. uint8_t old_secondary_brightness = get_brightness(user_data_old, old_secondary_index);
  198. uint8_t new_secondary_brightness = get_brightness(user_data_new, new_secondary_index);
  199. if (lcd_state == LCD_STATE_INITIAL ||
  200. new_index != old_index ||
  201. new_secondary_index != old_secondary_index ||
  202. new_brightness != old_brightness ||
  203. new_secondary_brightness != old_secondary_brightness) {
  204. if (new_secondary_index != 0) {
  205. state->target_lcd_color = change_lcd_color_intensity(
  206. led_emulation_colors[new_index], new_brightness);
  207. next_led_target_color = change_lcd_color_intensity(
  208. led_emulation_colors[new_secondary_index], new_secondary_brightness);
  209. stop_keyframe_animation(&one_led_color);
  210. start_keyframe_animation(&two_led_colors);
  211. } else {
  212. state->target_lcd_color = change_lcd_color_intensity(
  213. led_emulation_colors[new_index], new_brightness);
  214. stop_keyframe_animation(&two_led_colors);
  215. start_keyframe_animation(&one_led_color);
  216. }
  217. }
  218. }
  219. static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
  220. if (state->status.leds) {
  221. if (lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
  222. state->status.leds != prev_status->leds ||
  223. state->status.layer != prev_status->layer ||
  224. state->status.default_layer != prev_status->default_layer) {
  225. // NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
  226. stop_keyframe_animation(&lcd_bitmap_animation);
  227. lcd_state = LCD_STATE_BITMAP_AND_LEDS;
  228. // For information:
  229. // The logic in this function makes sure that this doesn't happen, but if you call start on an
  230. // animation that is already playing it will be restarted.
  231. start_keyframe_animation(&lcd_bitmap_leds_animation);
  232. }
  233. } else {
  234. if (lcd_state != LCD_STATE_LAYER_BITMAP ||
  235. state->status.layer != prev_status->layer ||
  236. state->status.default_layer != prev_status->default_layer) {
  237. stop_keyframe_animation(&lcd_bitmap_leds_animation);
  238. lcd_state = LCD_STATE_LAYER_BITMAP;
  239. start_keyframe_animation(&lcd_bitmap_animation);
  240. }
  241. }
  242. }
  243. void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
  244. // Check the status here to start and stop animations
  245. // You might have to save some state, like the current animation here so that you can start the right
  246. // This function is called every time the status changes
  247. // NOTE that this is called from the visualizer thread, so don't access anything else outside the status
  248. // This is also important because the slave won't have access to the active layer for example outside the
  249. // status.
  250. update_emulated_leds(state, prev_status);
  251. update_lcd_text(state, prev_status);
  252. }
  253. void user_visualizer_suspend(visualizer_state_t* state) {
  254. state->layer_text = "Suspending...";
  255. uint8_t hue = LCD_HUE(state->current_lcd_color);
  256. uint8_t sat = LCD_SAT(state->current_lcd_color);
  257. state->target_lcd_color = LCD_COLOR(hue, sat, 0);
  258. start_keyframe_animation(&suspend_animation);
  259. }
  260. void user_visualizer_resume(visualizer_state_t* state) {
  261. state->current_lcd_color = initial_color;
  262. state->target_lcd_color = logo_background_color;
  263. lcd_state = LCD_STATE_INITIAL;
  264. start_keyframe_animation(&resume_animation);
  265. }
  266. void ergodox_board_led_on(void){
  267. // No board led support
  268. }
  269. void ergodox_right_led_1_on(void){
  270. user_data_keyboard.led_on |= (1u << 0);
  271. visualizer_set_user_data(&user_data_keyboard);
  272. }
  273. void ergodox_right_led_2_on(void){
  274. user_data_keyboard.led_on |= (1u << 1);
  275. visualizer_set_user_data(&user_data_keyboard);
  276. }
  277. void ergodox_right_led_3_on(void){
  278. user_data_keyboard.led_on |= (1u << 2);
  279. visualizer_set_user_data(&user_data_keyboard);
  280. }
  281. void ergodox_board_led_off(void){
  282. // No board led support
  283. }
  284. void ergodox_right_led_1_off(void){
  285. user_data_keyboard.led_on &= ~(1u << 0);
  286. visualizer_set_user_data(&user_data_keyboard);
  287. }
  288. void ergodox_right_led_2_off(void){
  289. user_data_keyboard.led_on &= ~(1u << 1);
  290. visualizer_set_user_data(&user_data_keyboard);
  291. }
  292. void ergodox_right_led_3_off(void){
  293. user_data_keyboard.led_on &= ~(1u << 2);
  294. visualizer_set_user_data(&user_data_keyboard);
  295. }
  296. void ergodox_right_led_1_set(uint8_t n) {
  297. user_data_keyboard.led1 = n;
  298. visualizer_set_user_data(&user_data_keyboard);
  299. }
  300. void ergodox_right_led_2_set(uint8_t n) {
  301. user_data_keyboard.led2 = n;
  302. visualizer_set_user_data(&user_data_keyboard);
  303. }
  304. void ergodox_right_led_3_set(uint8_t n) {
  305. user_data_keyboard.led3 = n;
  306. visualizer_set_user_data(&user_data_keyboard);
  307. }