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Removing the w3img support.

The patch to add w3img support destroys our way to handle fps and so stop
wasting resources on fast scrolling. Due to w3img being a hack to display
images in an ugly way, is there no need to support this. Use some real way to
display images.
Christoph Lohmann 11 năm trước cách đây
mục cha
commit
c2026a4950
1 tập tin đã thay đổi với 2 bổ sung2 xóa
  1. 2 2
      st.c

+ 2 - 2
st.c

@@ -3301,8 +3301,6 @@ xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) {
 		XftDrawRect(xw.draw, fg, winx, winy + font->ascent + 1,
 				width, 1);
 	}
-	XCopyArea(xw.dpy, xw.buf, xw.win, dc.gc, winx, winy, width,
-			CEIL((font->ascent + font->descent) * chscale), winx, winy);
 
 	/* Reset clip to none. */
 	XftDrawSetClip(xw.draw, 0);
@@ -3401,6 +3399,8 @@ redraw(int timeout) {
 void
 draw(void) {
 	drawregion(0, 0, term.col, term.row);
+	XCopyArea(xw.dpy, xw.buf, xw.win, dc.gc, 0, 0, xw.w,
+			xw.h, 0, 0);
 	XSetForeground(xw.dpy, dc.gc,
 			dc.col[IS_SET(MODE_REVERSE)?
 				defaultfg : defaultbg].pixel);