فهرست منبع

Render faint attribute

Faint text is implemented by allocating a new color at one-half
intensity of each of the r, g, b components, or if the text bold at the
same time, it is not made lighter.

Signed-off-by: Roberto E. Vargas Caballero <k0ga@shike2.com>
Signed-off-by: Christoph Lohmann <20h@r-36.net>
Anders Eurenius 10 سال پیش
والد
کامیت
f796533b1b
1فایلهای تغییر یافته به همراه9 افزوده شده و 1 حذف شده
  1. 9 1
      st.c

+ 9 - 1
st.c

@@ -3179,7 +3179,7 @@ xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) {
 		 * change basic system colors [0-7]
 		 * to bright system colors [8-15]
 		 */
-		if(BETWEEN(base.fg, 0, 7))
+		if(BETWEEN(base.fg, 0, 7) && !(base.mode & ATTR_FAINT))
 			fg = &dc.col[base.fg + 8];
 
 		if(base.mode & ATTR_ITALIC) {
@@ -3223,6 +3223,14 @@ xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) {
 		bg = temp;
 	}
 
+	if(base.mode & ATTR_FAINT && !(base.mode & ATTR_BOLD)) {
+		colfg.red = fg->color.red / 2;
+		colfg.green = fg->color.green / 2;
+		colfg.blue = fg->color.blue / 2;
+		XftColorAllocValue(xw.dpy, xw.vis, xw.cmap, &colfg, &revfg);
+		fg = &revfg;
+	}
+
 	if(base.mode & ATTR_BLINK && term.mode & MODE_BLINK)
 		fg = bg;